Minor Nuisances

I’ll defer to Faraday on the intent.

My take is… yo, if you’ve been storing a scene on my server space for 6+ months, and it hasn’t seen the light of day? Let me introduce you to a little thing called Google Drive. :wink:

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Yes, the intention is that it only deletes completed unshared scenes. Reopening should reset the warning, as it indicates that the scene was not completed.

Technically someone could abuse this by continually reopening scenes to keep them forever (which I think is what @KarmaBum is getting at), but I’d rather burn that bridge if we come to it.

The “So and So is dropped from the pose order” message is showing up in logs. https://spiritlakemu.com/scene/4559

Is it supposed to do that? I figured it’d be stripped out with the other OOC messages.

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It’s currently being routed to the wrong room in certain circumstances, which is probably what’s causing that. I’ll check it out though, thanks.

Is there a way that we could have a command that does the same thing as the pose order reminder, but isn’t scene-wide? For instance, I often want the 3-pose setting when it’s set for the opposite, or vice versa. I didn’t know it was a scenewide command at first, and changed it for the whole scene, heh. But I’d love to be able to change it without inconveniencing anyone else.

@JinxLuckless I think it would be weird if you had a personal 3-per pose order and everyone else in the scene is expecting normal/round-robin style, no?

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Yeah that’s where my thinking is at. Pose order is traditionally something that applies to the scene as a whole that everyone has a common expectation about. But I’m open to discussion on the subject.

Often the 3-per shows up when there are only 4-5, or 6, people in the scene. And some people are wanting 3-per, which is fine by me, but I’m wanting the full round and don’t mind being passed up sometimes. And I hate to disrupt the scene to set it to something else, especially since it changes it for everyone.

I agree that it should be scene-wide. It’s fine to wait the whole round in 3-per if it’s personal preference, i think, but the opposite would be less fine.

Yeah. You can also just turn off the pose nudge and just manually monitor the pose order if you like. But the more I think about it given the way pose order works (especially on the web portal) it wouldn’t really be practical to let people track their pose order differently.

I don’t want to turn it off since it’s really important when it’s tuned to the whole round. Is there a way we could have a back-up command that was personal, and leave the public one public, maybe? I really like it tuned to per-round usually, and it’s very often set for 3-per.

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Not so much a nuisance as a confusion: I only ever have one character option in the character dropdown in a scene, even though I have two characters linked to my handle. At first I thought it was because I was checking in private scenes and only one of them was invited, but even in open scenes, the dropdown contains only the one I’m specifically logged in as. Is that how it’s meant to be? I’m not sure how it’s meant to be used, if so, and if not, what I’m doing wrong. Do one’s other characters only show up there if one’s already posed in with both/all of them in the same scene, or something?

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Characters only show up in that list if they are a) the character you’re logged in as, or b) you’ve added them to the scene.

I thought it would be too error-prone if all your chars always showed up in that list. Especially for staffers who have the ability to pose from NPCs (which there could be a lot of).

So TLDR - just edit the scene first and add the char you want to pose as.

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The ‘Players’ page lists people with no active characters, and that seems weird. I think it should probably only list people who do have active ones at present, not who once played but no longer have active characters.

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Which game is this on? There was a bug awhile back where handle info wasn’t getting deleted when a character got unlinked/reassigned/etc. That should be fixed now though but there might still be phantom handle records lingering around from before it was fixed.

This is on Gray Harbor: https://gray-harbor.com/players

@KarmaBum - you could do a search for orphaned handle records and clean them up (if that is indeed the problem).

Handle.all.select { |h| !h.character }.map { |h| h.name }
will list them (just to be sure you’ve got the right ones)

Handle.all.select { |h| !h.character }.each { |h| h.delete }
will delete them.

IDK if this is a minr nuisance for an actual feature request. Genuinely not sure if this exists already and I’m just ignorant.

Is there a way to dump Luck into rally or treat in combat? COULD THERE BE if not?

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@Faraday @Ren - Seems to have solved it. Thanks. :slight_smile:

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@KarmaBum Cool. If it crops up again in future let me know.

@Cidward There is not currently but I’ll put it on the wish list. Thanks.

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