I’ve been contemplating adding mounts to FS3.3, as I think that’s one of the obstacles to using FS3 in a fantasy type of setting.
What I have so far is the idea that there’s a list of mount types, like “War Horse” “Horse” etc. and a command:
combat/mount <animal type>
But beyond that… what should mounts do in terms of combat effects? Some ideas… (some of mine, some from @Roadspike):
- Mounts could have different bonuses to attacks and defense, like stances (based on mount type).
- Mount bonuses could be higher vs unmounted opponents.
- Mounts could work like cover, in that a hit would have a chance of hitting the mount instead of you. I really don’t want the complexity of tracking mount damage, but perhaps there could be a simple toughness roll (based on mount type) to see if the mount was KOed.
- Mounted opponents could have shifted hit locations (like unmounted vs mounted you’d have a bigger chance of hitting the legs) but given the way the hitloc charts work I think that would be a PITA to configure.
What do y’all think? Worth the effort or is it better just to handwave mounts?