Web Portal Questions

Hey folks,

I’m a complete newbie here, though I am working my way through the helpfiles (and doing everything with them open beside me) while putting together our private sandbox. I’ve got some questions that I’m failing to find the answers to and I would really appreciate any help that can be offered.

  1. Is it possible to make a page on the web portal that draws the current time and weather information from the game grid and displays it, without having to start a scene?

  2. When viewing our aresmush site on mobile, the drop down menu on the left hand side has a semi transparent background which makes choosing links confusing. Any tips on how to fix this, or can someone point me at the appropriate .yml or color to change?

  3. Is there any way to allow creators to edit their own character backgrounds without having the admin permission?

Many, many thanks <3

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Hi! Welcome!

  1. It’s possible, but it would require custom code. You could potentially add it to a custom sidebar section, which would be less work than a whole new page.
  2. That sounds like a bug. I’ll take a look. If you don’t want to wait for a fix, you can use the browser inspector to poke around at the CSS styles and experiment with which one controls what you want.
  3. That would require custom code. Most games require backgrounds to be submitted to staff for approval, so that then gets locked in once they’re approved. Many folks use custom profile fields to expand on their approved background with extra details though.

Thank you for the welcome, and thank you for answering.

I will certainly look into the custom sidebar section, thank you for pointing me in the right direction for that.

In case it helps, I’ve attached a screenshot from my Android phone showing what I’m seeing. I’ll investigate the browser inspector and CSS and see if anything jumps out at me.

Using custom profile fields is what we’ve settled on, but thank you for confirming that it would need custom code.

<3

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Thanks, yes, I was able to confirm the behavior and will have a fix in the next patch.

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