My friend and I were looking at using AresMUSH for a mecha-based game. I know that the FATE system (as in the book), could support mecha, but I wasn’t so sure on Cortex. What is more important however, which is what I am looking information from here is how flexible are these systems within Ares?
Can you have the system understand this the pilot sheet? This is the mecha sheet? How about handling transforming machines? Or machines that are AI driven and have no pilot? This is the type of stuff I am looking at, as all these type of things would probably get hit on eventually by players.
The other thing is I’ve read that AresMUSH is more designed for PvE scenarios, but we probably be looking at also PvP interactions. I was leaning to FATES for this reason, because it would keep people from Min-Maxing, where with Cortex (at least by what I’ve read on the system), min-maxing could take place.
Again, I’m just looking for some advice and what people, who have experienced these systems, might thing and how flexible the systems are to these ideas.
While I am also not afraid to learn code, sadly my code knowledge begins and ends with PennMUSH, I have 0 knowledge in ruby or java. The best website knowledge I have is old HTML. So, until I can take a look under the hood to understand the translation from PennMUSH to how Ares see things, the less I really want to fiddle with it; Thus looking more at straight out of the box for now.