Peeking at the code, it doesn’t look like adding a group can set a default attribute in the same way it can set default skills. It would be really nice if it could.
In our specific example, I’m using groups to reflect magical schools, and it should therefore affect their Magic attribute. But in more mundane examples, I can see people wanting to be sure doctors have a certain Wits stat or soldiers have a certain Brawn.
Did you try just adding it to the starting ability list? I didn’t think that code cared what kind of ability it was (though admittedly it never occurred to me that someone would want to use it for attributes so I didn’t test it.)
I’ll double check. I had it set, but then I ran into some other group-based issues based on some stuff I’d screwed up in config, so it may have gotten lost in that mess. I’ve sorted it now, so I’ll try again tonight. thanks!
I just tested it and it seemed to work ok - so let me know if you have any trouble with it. The name is a teensy bit over-specific because it’s called “starting_skills”, but I’ll add a note in the configuration file to clarify that it can be used for any ability.