While generally I’m happy with FS3 3rd Edition, there’s one thing that’s been bugging me…
Attributes are overwhelming skills more than I’d like. An above-average attribute currently can give you, effectively, a +3 to your skill compared to someone with an average attribute and the same training. That feels like too much. Attributes should give an edge, sure, but I don’t think they should put someone with
Competent skill on par with someone with an
I’m considering changing attributes to be on a 1-4 scale instead of a 1-5 scale, limiting the skill boost to 2 levels instead of 3.
Another alternative would be to limit the boost that attributes give you based on your skill level. For example:
- skill 1-3 = max 3 attr dice
- skill 4-5 = max 4 attr dice
- skill 6+ = max 5 attr dice
Nate the Newbie with Fair firearms (2) Exceptional reflexes (5) would only get 5 dice, not 7.
Sarah the Sniper with Extraordinary firearms (6), Exceptional reflexes (5) would get all 11 dice.
So your attribute still gives you a boost at lower levels, but not so much of one that it overshadows the fact that you don’t really know what you’re doing.