Trying to keep things as simple as I can for myself and generally liking FS3, I am wondering if a ‘scale toggle’ would be a thing that could work in FS3. To define what I mean, imagine a conflict between a person and an AI tank. The human would be on human scale (call it 0) and the tank on vehicle scale (call it 1).
The idea would be that the scale difference would put automatic penalties or bonuses in place depending if you are punching above or below your weight class. In this example, the human would face a penalty to do damage (call it -10) and the tank would gain a similar amount (+10) because of scale difference.
It seems something like this would allow FS3 to be used for things like humans against powerful supernatural beings (like a lot of urban fantasy novels), mecha and kaiju, etc.
Obviously the idea would have to be refined dramatically, but does it sound reasonable to explore to anybody else or is this just a really bad idea?