Room types and in-game functions

KarmaBum
Wed, 01 Jan 2020 15:58:46 +0000

Unless I’ve managed to totally miss it…

There aren’t “outdoor/indoor” room types that would differentiate seeing weather descs inside them. You could fudge it by creating an area that had dummy weather, so all indoor rooms would get either a dummy comment or just a %b in that space.

We have an area on GH called “The Veil” that really has no weather, so all the rooms there are added to The Veil area - where temperature/condition are always “veil,” so I just had to add:

veil:
  spring:
    temperature: veil
    condition: veil
    stability: 100

veil: 'Overhead, the sky is a flat, blank gray of timelessness and featurelessness.'
veil_spring_morning: There is no sense of day or night or... anything.
veil_spring_day: There is no sense of day or night or... anything.

Etc.

I wouldn’t mind a “show weather” switch for rooms, though a low-priority feature from my side.